"Affect Alpha" for Dome Lights

I know that to do compositing correctly it’s much easier to render objects against a completely black (0) or white (1) background, so the pre-multiplying works ok, but sometimes in Photoshop it’s nice just to be able to open a render where the alpha is the sky, separate them and do slight tweaks.

Could we have that option on the dome light, as quite a lot of the time i use a HDR sky mapped to a dome light, and it’s much more work to separate out the sky after i’ve rendered the image by then having to generate matte’s etc.

I second that. :slight_smile:

best regards
themaxxer

+1
I’d like that option for all Vray lights if possible, not just Dome.

thanks.

b

+1, especially for dome…
Thanks

+1
this is relevant to my interest too :smile:

ill add one more to vraycamera shows the cutting plane on viewport and be able to rotate this cutting plane on xyz

+1

I’ve been looking for this for a while…

+1 cheers matey