Hello,
I came across an issue when trying to get a correct alpha channel for my render. When I check “affect all channels” in my VrayMtl in Refraction for wine glasses (or any object in front of another glass object), it doesn’t make a difference. The alpha stays the same (opacity 100%) and I can’t put a background photo while making postproduction. As if there was an issue when I put a glass in front of another glass. Because the one on the window is correct. Please see attached screenshots. I have Max 2026 and newest Vray v. 7.20 (5 August 2025)
You haven’t attached any screenshots. Otherwise, maybe you need to increase the Max depth of the refractive material or increase the Max transparency levels (Render Setup > V-Ray > Global Switches).
Thanks, it did the job!