AAA.rar (106.9 KB)
Just like in the picture, you can see the checkerboard effect. I uploaded the problem project
The render result looks okay to me and the viewport preview looks wrong. Not completely sure at the moment why the viewport preview behaves like that, but we should be giving Cinema4D correct alpha values. Node material previews are display correctly.
Actually, there is a problem with the rendering. Didn’t you notice that the purple part reveals the red chessboard pattern below
Hey @123456_1 - the issue seems to be from the tiles shader you are using for the opacity of the material. Since it is not natively supported by V-Ray, it gets automatically baked and it seems the color it produces is not pure white.
As an example, if you change it with a different shader (supported natively by V-Ray) or use a file texture, you will see that the issue is no longer present:
AAA-gradient.zip (71.1 KB)
Thank you for your answer. The problem has been resolved
![4O6Z_@7Y}RF75I3]T[NDRDP](https://europe1.discourse-cdn.com/chaosprd/optimized/4X/6/0/5/6055c2c21e7ed955e4220b83df47e08ba80cd44b_2_690x324.jpeg)
