A quicky. About 4 hours modeling, materialising and lighting. About 20 hours of rendering time due to the frosted glass (and I used interpolation sampling). The image from the backside where the bottles shine through the frosted glass took about 13 hours to render on a dual 2.4 ghrz.
No time to correct mistakes.
I find the grid very agressive, maybe attenuating it or using a light gray one with major grid lines could improve ur pict…
And the horizon line is hard too, cutting ur trees…
hi, I love the scene, I would like to make a suggestion if I may
I saw you were complaining about the rendering times that didn’t leave you any time to correct mistakes, I face the same problem everyday and what I do is to simulate the frosted glass in photoshop, that makes the render a lot faster and the difference betweeen vrays frosted glass and the one you can achieve with photoshop is unnoticeable, leaving a lot more time for adjusting all the other materials/lighting
hope my experience helps you, anyway nice work!
regards,
m