Al shader compositing issue

Hi,
I have some issues in certain scenes (not all) in the same project, when i comp back to beauty. Al shader sss pass seems to be doubled or something. Actually is most like burned inside GI, if that makes any sense as explanation. So each time, i have to go to GI and mask out where SSS is in order to reconstruct beauty from passes.
Cant attach scene for now but i will in a few days when project published. Anyone had this issue? Maybe is something enabled in AlShader?
Thanks guys :slight_smile:

Scene would be very useful to catch the issue and eventually fix it.
Please attach one whenever you have time for that, it doesn’t have to be a productions scene, even small sample scene that replicates the issue is enough.
Render output and Comp. files would be also very helpful.

I ll attach all that in a few days yea, i need find time strip scene down a bit. thanks

It just hit me that this might be the problem (still dont have scene in front of me im vacating): I did this setup with al shader in a vrayblend material and i added a coat layer of alshader to boost some areas like the ears etc, and i think i did this in additive mode.
Can this breatk the compositing in some non physical way? Thanks guys

It could be a problem, but it might also be a bug. It would be best to look at a scene.

Best regards,
Vlado

Sorry for the delay. Just found time to upload some files.
Attaching a max file and an AE file, both indicating the issue. RGB cant be built from passes.
Its like the SSS is doubled inside GI pass somehow. If I didsable GI only then the SSS matches.
Vray version : 3.60.01

AE: Dropbox - No Access - Simplify your life

3ds max: Dropbox - Error - Simplify your life

Looking forward to solve this! thanks

Any updates plz? Should i send to support? ty

You are right, some SSS information gets in the GI pass. I made a note in our bug tracker.

Thank u very much!