I’ve added simple render element that displays the total albedo of each material. It turns red when the albedo is too high. You can use it to quickly assess your scene materials - only small portions of the scene, excluding glass, water, and mirrors, should be in red.
Just to make it clear, Albedo shows the areas where light is reflected the most? I honestly never heard this term before, can someone enlight how to properly use this pass? It looks very promicing but google search didnt give any kind of usefull (in my opinion) information.
I understand it will render as a separate element, whether it is possible to include this feature in the buffer nendera crown par with alpha so immediately evaluate common mistakes albedo of each element, it would be very comfortable and cool.