# Alembic visibility and irradiance map

**URL:** <https://forums.chaos.com/t/alembic-visibility-and-irradiance-map/53132>\
**Category:** Issues\
**Created:** [March 20, 2015, 12:03pm UTC](https://forums.chaos.com/t/alembic-visibility-and-irradiance-map/53132 "2015-03-20T12:03:27Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![CGMas](https://avatars.discourse-cdn.com/v4/letter/c/f17d59/32.png) [@CGMas](https://forums.chaos.com/u/CGMas)\
**Post date:** [March 20, 2015, 3:48pm UTC](https://forums.chaos.com/t/alembic-visibility-and-irradiance-map/53132/8 "2015-03-20T15:48:48Z")

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Yes, this is the same conclusion I had, but I wasn’t sure.  
So, while waiting for a fix, I think we will tesselate our objects a little more to hide the effect, which is not a good a solution.  
Because we cannot break then key again visibility at this step of our pipeline.

If you find a way to fix it let me know !

Thanks,

Max  
Supamonks Studio

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