Waiting on MORE client changes so I have a chance to write some more info.
It seems that most people really need flexibility with the models they buy & use.
With clients constantly asking to change or tweak things, you need the flexibility to change things models quickly & easily. I remember when design connected started they had a proprietary file format & you couldn’t change the mesh. That just didn’t work for people who needed to constantly modify the models to suit the clients desires. They quickly changed it & allowed a standard mesh format that you could change as they noticed our industry demands flexibility above all. They seem to have hit the mark with quality/price & flexibility & are doing very well.
Flexibility is the main reason I am reluctant to sell a static mesh that is difficult, time consuming & sometimes impossible to change. [Not to mention the huge file sizes]
That’s the reason I am choosing to keep the model as a GrowFX object. Everything & Anything can be tweaked/changed instantly, as well as the ability to react to objects in your scene, which a static mesh can NEVER do. I think that once people start to use parametric trees in daily production, they quickly discover that the versatility they offer is priceless.
Although GrowFX is parametric, you can simply create a mesh or a Vray proxy as you need it…and with the ability to tweak how many polygons you want on your display proxy.
It took me a while to move away from using proxys out of habit of using Onyx for years…it just crashed too often to trust], GrowFX is very very stable, & it’s so much nicer dealing with tiny file sizes & data transfers.
It seems that everyone is asking for proxy’s, but I find that using parametric software saves you from generating & networking gigabytes of unessesary mesh data. [especially if you have an animation such as wind which can 10-15 Gb for just one tree]
GrowFX objects work natively with Forest Pro so there is no need to create a proxy or mesh. By using a parametric object like GrowFX you can do without networking countless gigabyte of data, as each tree is generated by the Renderslave at rendertime [usually within a few seconds]. To send 20 different trees in GrowFX format is about a 2-3MB, as opposed to sending possibly 10GB of data as meshes. Anyone with a network & huge scenes would see a massive benifit.
You can also just open the max file and convert to a mesh or Vray proxy yourself, if you really need to work that way.You will be able to work the way you like anyway 
---Naming will be done on a professional level. All trees & plants will be named by Correct family/species name as well as common names. The website will have a search engine to help find the right tree or plant quickly. Search by name, shape, colour, form, etc.
All trees/plants will have a easily understood naming convention such as Trunk, branch, twig, leaf, etc.
Materials will also be named in the same manor. All materials will also be Vray-ready with the max file containing the product renders included. LWF & vray sun & sky are used for preparing the materials.
--- The trees I will sell will have enough variation to suit ANY & all needs. Most trees will have 5 - 10 variations including young & mature versions, pruned architectural & wild as well.As the Flora will be in GrowFX format, you will also have limitless variation by simply using the unique seed button [which you can do without having to learn anything about the software.] Having the tree/plant as a parametric object also gives you the ability to change EVERYTHING! Wider-shorter-taller-bigger less or more leaves or trunk/branches…you name it & you can do it. Most people realize that clients are hard to please so quick & easy tweaking of the tree is usually necessary, and is quite easy even for the occasional user.
--- The trees & plants will be sold individually & as discounted Packs so you can save money & only get what you need
Client has called back with changes -- I’ll update more info over the weekend.
Cheers
Jamie