All viewport mode interactive rendering feature requests

IR will probably be improved at some point anyway, but I just wanted to share some idea with you, maybe it could evolve into something better with the help of other Coronauts.

So the idea is to have a floating overlay menu when hovering mouse cursor over the IR window. The menu would remain hidden, so it would not obstruct the image. Some ideas for buttons:
-force refresh
-zoom in/out
-pause/continue
-custom samples multiplier
-pass limit toggle
-region
-render elements
-other…

What do you think?

Hi Maru. I assume you’re talking about IR in a viewport. I’ve wanted something like this for ages, and could easily settle for a little less than you are listing. My priority would be:

  • force refresh/recalculate displacement
  • pause/continue
  • zoom in/out

so +1000 for this :smiley:

PROH’s list sounds like the ones I would find most beneficial (if we had to put them in order of priority).

+1 for the zoom feature. I quite like the the current implementation of the multiple regions.

  • region/blow-up control directly in IR viewport
  • pause/resume

Just these two would save so much time and hassle for us.

-pause/resume
-ZOOM
-and how about on/off safe frame https://forum.corona-renderer.com/index.php/topic,10035.msg64125.html#msg64125 ? not so important but please.. =)

Yes, safe frame on/off would be great - but why not just let IR follow the view-port setting? Meaning if the active view-port uses safe frame then IR uses safe frame, but if the view-port doesn’t use safe frame then IR won’t either. This way there’s no need for extra controls/buttons.

Yes, anything else appears strange to me.

Btw about zoom: wouldn’t mouse wheel zoom be enough even in viewport mode? Is there really need for buttons? Or should the wheel stay reserved as support for 2D Pan Zoom may come in future?

Good Luck

yes zoom button is ugly, but mouse wheel zoom in VFB (just like when do production rendering)

That’s what I mean :smiley:

in progress…

internal note: id=249850128

Well not exactly for the menu, but these are the functions that would help to improve IR a lot.

  • set focus
  • select objects, materials
  • assign materials with drag and drop
  • rotate/pan viewport
  • read/see Lux values

Both in the floating and in the extended viewport IR.

sorry if I wrote them in the wrong place

Frequently I try to work with docked IR because it’s more tidy in the first instance.

But there is one very basic issue and I abandon it sooner or later every time for that reason:

The FB gets cleared after stopping it! Why? I want to be able to look at the image again and again to think about what has to be done next while going on with the work. But I stare at a Corona logo instead.

I know that one can copy the content to max but why so cumbersome? Please just leave the content alone until next restart/update.

Good Luck

+1
Yes please. That is something i always wanted, but was affraid to ask :]

+2 Yes please. That is something I always wanted, and actually asked for :smiley:

Agreed! That is annoying. “Click to start” is also cumbersome IMHO.

Is there a way to make the IR in viewport automatically adjust ratio to fit the view?
Unless I missed something that would be my feature request: Fit ratio to viewport ratio, for a nice quad view experience during the shading phase.

Ratio of the image rendered with IR is based on the render output settings. So basically you would like to unlock it, and have the IR fill the whole space inside the viewport? That might show different thing than the camera sees.

I know that, but it’s really nice to have a filled quad view, instead of a cut rectangle. Really just a minor Quality of life improvement.
edit:
or rather Fit ratio to Viewport during Perspective and Orthographic view, and force to output ratio when looking through a camera.

Yeah, obviously it will ruin any composition attempt. But that’s why it should be optional, just to make for a nice shading workflow.
See Image attachment. Fill Viewport for shading, Real output ratio for composition.

I guess it is a bit nonsense in the ArchViz context, but these days I’m doing mostly CAD stuff, so it’s nice to have a viewport that show’s me as much as possible.


Usually i adjust viewport itself to match render ratio. As a bonus, that also slightly increases size of 2 other viewports.