all vray light types mappable

Its cool that you can use a texture on vray dome lights but it would be great if this ability were added to the plane and point lights as well.

V Miller

i second the idea to map vray planes. It would make doing soft box type lighting a breeze

exactly

you could use the VrayLightMaterial applied to a plane?
You can put HDR’s in the material slot…like a HDR of a softbox.

you can yes, but the shadow quality isnt controllable light a vray light is

it’s not the same no, but if you pop a vraylight set to portal infront of it, it helps vray work out where more rays should be sent (or cast from / towards)

from daforce:

Vlado is currently coding proper mesh based vraylights.
So you can select any object and turn it into a vraylight. So it will be a direct light like the current vraylights and not a GI based light like the vraylightmtl.

and the thread:
http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=19544&highlight=light+mesh

and some nice examples of a plane with a softbox Hdr mapped on from Buck of sway:
http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=19469&postdays=0&postorder=asc&highlight=light+mesh&start=25

I’m looking for solutions that don’t involve gi.

V Miller

VrayLightMaterial with a HDR does necessarily have to use GI.

In bucks mustang thread, he says he’s rendered it without GI.

from what I gathered from the Buck thread, he is using the vraylightmaterial with hdr’s as a source for highlights not diffuse illumination.

I really just want to do what you can do with the dome light applied to the other light types.

V Miller