You’ll be seeing Substance and Adobe’s tools evolve together within the coming months and years,
Could also mean they plan to make a Substanceshop frankenstein soft (god no!).
Hopefully they don’t destroy it with fancy 3d text tools
Joking aside, they wrote that the dev team will stay.
Our goal with Creative Cloud is to provide creators with all the tools they need for whatever story they choose to tell. Increasingly, stories are being told with 3D content.[…] We’re committed to ensuring that Creative Cloud customers have the tools they need to shape their creative vision in a future in which 3D content is increasingly important. I know that the addition of Allegorithmic will further that goal and I’m looking forward to sharing more details about how we’re incorporating Allegorithmic’s Substance tools into Creative Cloud over the coming months.
That actually sounds as if it will be part of the creative cloud.
Which for me (working in a company with over 100k revenue and have access to the CC already) seems to be good news.. as long as adobe won’t raise their price.
I don’ t know. Watching the video it seems like ADOBE is getting into the 3D rendering space. It would be nice to remove UVW mapping from our 3D vocabulary. How about opening your 3D model in Photoshop and simply paint detail on it. It seems like a no-brainer. We haven’t changed the way we textured something since we alll started 3D modeling.
You can definitely get around uv mapping bobby, it’s mainly the vfx asset and deformable character folks that’ll have to stick with it - Disney tried something new with ptex where the mapping was just based on vertices but every time your model changed, it’d mess up your texturing.
I would like to pick, let’s say a column, and open it up in PS to paint on in 3D. Saving it in PS will update the texture in 3DS MAX. You can have stamps, dirt sponges… That would be very intuitive.
It’s been done by a few things but you’ve always had to uv things so the maps can be burnt down to images. Substance has a bridge thingy that’ll do the live link functionality, I think they also have something that reacts pretty much like the vray shader so you get a good preview in viewport!
That makes me hope the direction will be focused on actually usefull stuff instead of 3D text tools.
The word ‘3D initiative’ makes me think the shopping tour in our territory isn’t over yet. … They’ll probably need a DCC app.
I for my self hate the idea of integrating the substance suite in photoshop. Since they started the CC stuff PH starts 3x slower than before, I experience bugs and crashes which I never had before, and they added nothing useful.
I can’t image how that would be done without compleaty mess up the UI.
I think they’ll rebrand the substance apps and put them into the CC. And then they will gradually integrate photoshop tools in painter. Anything else just wouldn’t make sense to me.
Edit: In the Allegorithmic forums (which is an ocean of tears right now) the officals say “substance is here to stay.”
Macromedia was a competitor. There is nothing similar to the Substance packages under the belt of adobe.
The worst that can happen to the apps would be over simplification to uselessness in order to make 3d ‘accessible’ to 2d guys. This is my Biggest fear.
And I’m afraid the biggest part of the resources will be put in adoberize the ui instead of useful stuff like proper UDIM support.
You’re right but my POV is that the game development market is growing and in this area PS is not more the first option and I think that they lost some license due to this. If you have a full PBR workflow and you have to create from scratch some textures (procedurally generated with Designer or painted with Painter), PS is quite useless.
So, secure own sales area in the game industry was needed and they do it… now they can develop this market as they want…again…
The statement of intent is actually that they should help Adobe break into the 3d market.
It’s a very long shot, albeit the allegorithmic guys aren’t unprepared: they even have the PoC for a renderer, if the fact is little known.
As per anything else man-made, though, there’s going to be a lot of hard work and perfect execution having to happen between now and then.
Good luck -but not TOO much- to them. ^^