Just thought it was multithreaded. But it is not. 10% of cpu…
aur cache 1.33 GB (1 435 243 420 bytes)
Is it bug or not ?
P.S. Why anyone need 2990wx, when it is not utilized at all ![]()
Pre render
Build Mesh start for PhoenixFDLiquid002 t:19776, moblur time:0.000000
Build Mesh: displ scale:0.895692
Build Mesh: march cubes build smap:0.021267
Build Mesh: march cubes vertices:0.509866
Build Mesh: march cubes interest:0.034506
Build Mesh: march cubes conn time: 0.227092 result vertices:3064706 triangles:6123368
Build Mesh: extend time 0.000000 vertices:3064706 triangles:6123368
Build Mesh: smooth 2.596157
Build Mesh: calculate normals 0.023753
Build Mesh: normals smoothing:0.036586
Build Mesh: vertices:3064706 triangles:6123368 time:3.667011
Build Mesh: resize 3ds Max buffers, time:0.007038
Build Mesh: build vertices, time:0.065959
Build Mesh: build faces, time:0.085476
Build Mesh: processMeshCache, time:0.008178
Build Mesh: fill normals, time:0.763463
Build Mesh: freeing data, time:0.024172
Build Mesh: Complete.
prepareRenderData of 198e370 PhoenixFDLiquid001_SplashesShader
set liquid
prepareRenderData() of PhoenixFDLiquid001 19776
VolumeShader::setGridSize: 282 345 66
prepareRenderData of f0328100 PhoenixFDLiquid001_FoamShader001
set liquid
prepareRenderData() of PhoenixFDLiquid001 19776
VolumeShader::setGridSize: 282 345 66
prepareRenderData of 2053390 PhoenixFDLiquid001_FoamShader002
set liquid
prepareRenderData() of PhoenixFDLiquid001 19776
VolumeShader::setGridSize: 282 345 66
prepareRenderData of 6e78e380 PhoenixFDLiquid002_FoamShader
set liquid
prepareRenderData() of PhoenixFDLiquid002 19776
VolumeShader::setGridSize: 920 584 66
PhoenixFrameData refCount++ 3CE19C80 2, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur
PhoenixFrameData refCount++ 3CE19C80 3, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur
liquid frame = 3CE19C80
prepareRenderData of 619a32a0 PhoenixFDLiquid002_SplashesShader
set liquid
prepareRenderData() of PhoenixFDLiquid002 19776
VolumeShader::setGridSize: 920 584 66
PhoenixFrameData refCount++ 3CE19C80 4, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur
PhoenixFrameData refCount++ 3CE19C80 5, I:0, D:\bgg\sim\watery_fin.max_Phoenix_frames\PhoenixFDLiquid002_0103.aur
liquid frame = 3CE19C80
Build Mesh start for PhoenixFDLiquid002 t:19776, moblur time:0.000000
Build Mesh: displ scale:0.895692
Build Mesh: march cubes build smap:0.021104
Build Mesh: march cubes vertices:0.519237
Build Mesh: march cubes interest:0.028356
Build Mesh: march cubes conn time: 0.232574 result vertices:3064706 triangles:6123368
Build Mesh: extend time 0.000000 vertices:3064706 triangles:6123368
Build Mesh: smooth 2.573507
Build Mesh: calculate normals 0.023223
Build Mesh: normals smoothing:0.034592
Build Mesh: vertices:3064706 triangles:6123368 time:3.631768
Build Mesh: resize 3ds Max buffers, time:0.006594
Build Mesh: build vertices, time:0.063329
Build Mesh: build faces, time:0.086335
Build Mesh: processMeshCache, time:0.008262
Build Mesh: fill normals, time:0.695811
Build Mesh: freeing data, time:0.025410
Build Mesh: Complete.
interfaces: Sp:0 pg:0 pobjx:ef682b88
skip empty particle system Particles [Splashes] of [PhoenixFDLiquid001]
interfaces: Sp:0 pg:0 pobjx:ef682b88
skip empty particle system Particles [Foam] of [PhoenixFDLiquid001]
interfaces: Sp:0 pg:0 pobjx:ef682b88
skip empty particle system Particles [Foam] of [PhoenixFDLiquid001]
interfaces: Sp:0 pg:0 pobjx:ea3cda68
particles to collect:181293124