Alpha channel bug

When render glass, in the alpha channel is displayed incorrectly in the refraction of the glass

sorry for my english)


And how should it be? What is wrong?

If my cheap laptop lcd isn’t lying, there’s a slight grey gradient on the side windows. It might be a bug. Or maybe your windows aren’t 100% transparent?

If I’m right equilibrium is about those refractive objects that shouldn’t be solid white on alpha channel..?

Strangely, in the last build, alpha of refraction at all gray.
I think the mode “Alpha Channel → Always Solid” does not work.

maybe i wrong, but i think refractive area must be white color
P.S. render PT+PT, illumination - standart (corona sun +corona sky), corona alpha 3(not daily build)

It depends on the parameter, but it’s not work

Polymax - you’re right. Thanks

I’ve fixed some bugs with alpha, nevertheless:

  • glass materials’ alpha is not pure black, because those have also reflection
  • when environment is visible through glass, the alpha should come out black, as it is on the columns in your example. Unless you change alpha mode to solid.