Hi there,
I’m having a trouble with an alpha RE.
The pass seems to be influenced by the mask of the blend material of the ground.
It’s a common blend shader with a procedural map as a mask… nothing more.
But after opening it on PS, I get translucency on the ground…
Where does it come from ? I never had it before…
Thanks !
Jules (nemluvim Czecky French guy from EUE)
