Alpha/Transparency in RectLights?

Is there anything implemented that allows this to happen? I have some HDRI of umbrellas etc that I want to use, but don’t want to see the black around the image blocking out the scene behind the umbrella. I tried messing with the alpha mapping under Extra Attributes, but didn’t have luck with it.

Any way to have alpha/opacity mapped RectLights?

From what I remember, you need to change the alpha of the bitmap assigned to the rectangle map.

Best regards,
Vlado

Ah okay I see, so if I pump an alpha map into my RectLight map’s alpha gain channel, that will function the way I’m expecting?

I’ll give it a shot, thanks Vlado.

It depends on what you are expecting :slight_smile: It will make the light transparent, yes. But the alpha will not affect the way light is emitted (i.e. the alpha will not multiply the emission color).

Best regards,
Vlado