Team Render support
Corona Proxy
Spherical, Cylindrical and VR camera
Other Improvements
Rewritten implementation for C4D infinite and parallel light
Support for C4D normal direction shader
Added Corona bitmap shader (with UDIM support)
Color mapping overrides in camera
Support for Blend with more than two sub-materials
Fixes
Fixed problems with various C4D versions where plugin would not load or crash C4D during initialization
Improved noise shader stability
Fixed displacement crashes
Corona VFB stability
Lots of minor material related fixes
Strangely on initial testing I think A5 RC2 was more stable for me. Im getting freezing midway through renders with the official release. RC2 was pretty solid so not sure if anything has changed somewhere or if its just the file Im working on.
Not tried tr yet as I’ve never set it up before but in the info it says it support stills so I for one will be getting on it as soon as I have a window! Awesome feature
I have reported this as a bug previously and seems like Ales is working on it.
My workaround is this for now
In Camera object settings: right click Focus Distance → Xpressions → Set Driver
In render settings: Enable DOF and Enable Override camera DOF. Right click “Perspective View Focus Distance” → Xpressions → Set Driven Absolute
Now you can control focus distance through the viewport. f-stop, shutter and iso is still controlled by the camera tag.