Alpine Home

Here is a house I’m sending out for review. I’m having the hardest time with glass reflections. Glass is never pure black and dull, but the update after NEXT reflections changed. Raw reflection helps a little.

I think it’s a bit too much snow - all I see is a gray polar bear in gray snow storm?!

i.e., no attachment.

Sorry about that! I was in my car and I lost the connection

Looks somewhat natural to me, maybe just a bit brighter. Perhaps just increase the ior or maybe switch over to composite mode with a back to beauty element and boost the reflection and maybe specular (for the sky) by either duplicating them or boosting the exposure on just the glass with a matte.

This was done in PS. The original out-of-the-frame buffer is black. The HDRI doesn’t reflect at all, nor do the Forest trees. I can get something on the top windows using Specualr, and the RAW lighting is useful, but it doesn’t look natural. I have been saying this since NEXT was upgraded. I was told that the reflection was split, like most other engines, so I know something was done to break it.

Nice selection!

RE the last image the gravel looks over exposed and too clean. Maybe an AO pass would help it? I’d also get rid of the clouds completely, make it clear dark bluey sky. Grass needs more saturation/translucency IMO too.

What texture are you using for your curbs? I quite like it.

Nice Work!

The curb is Railclone. The close-up is Vantage and was a quick test, but I agree. The clouds are V-Ray, but I agree also, I can remove those on post.

Here are a couple of updates.

And here is a Vanatge animation test. Too slow, but only took 2 hours for 900 frames.