i am developing a model that has aluminium and glass both satined,i tried to use those in vray but they are too bright. may be someone could be so kind to provide me a link if you have some?thanks
I did this aluminium, some months ago… i only used a bitmap in the glossy channel… the rest is very simply.. for me was not bad…
diffuse: grey 188
reflect: grey 106
Fresnel: on
ior: 20
what was the bitmap?
Hey, that’s nice! Can you post the material to share?
aluminium
Sure i can, as i told u is very basic. In this scene… i think the vraylight is the most important thing.
Anyway… this is the material… and the bitmap (final.jpg)
bye,
Marco[/b]
Thanks. Marco!
oh… ops…
i saw that .. for that scene i didn’t use the bitmap in the glossy slot. hope i remember well… because it looked good as is. Anyway some of u, could play with a bitmap in the same slot.. to get some nice effect.
It could be possible, in order to have a more realistic material, to play with the bump slot too.
cya,
Marco
thx Tutanmark, but i see u r using anisotropy shader for the display.
but why does it not generate splotches like usual if we use anisotropy shader with vray? anybody can explain?
an now, after several rendering and tweaking with ur alum material, i got the red splotches ![]()
must change the anisotropy shader
It’s strange… the aluminium should work … and i didn’t get any problem with anisotropic materilal…
The display… is modeled…
… with 1 plan (with the material in the library) and the glass over (thin solid), as in reality.
the glass is a very basic glass material.
cheers,
Marco
its not the problem with the aluminium, but the display which u r using max anisotropy shader.
at the first i use it works well, but after several render i got the red splotches
I don’t know… i tried to make another render… and it works. Try to convert it in an anisotropic Vraymaterial. When i did this render that feature wasn’t available.
cheers,
Marco