am I the only one who noticed this? (IMPORTANT!)

old light values (I only tested scalar) need to be switched back to values they had before the global gamma correction thing was introduced!

example: when I first made the material tester scene, there were two lights: one with a value of 29, one with a value of 2.4

When I corrected the scene to work with global gamma correction, I needed to change the light values to 29^(1/2.2) and 2.4^(1/2.2).

Obviously this was a bug, which is now corrected, but beware that if you use global gamma correction and want to render old scenes, multiply your lights as following:

x= y^g

where x = new value
y = old value
g = gamma value