As you can see the render time for a simple scene like this isn’t much shorter. But I expect that it’s faster for more complex scenes.
You can use the Reflection Occlusion Map as a mask for another map. So you can “preblur” the environment map. This is kind of fast glossy reflection fake:
looks great. been looking for a reflection occlusion forever and a day now. Evevrytime I try to explain what it does, i get strange looks. I think the ui needs a little work though…
Dimo… it is great that you are playing the the SDK… but personally I think the AO and RO are a waist of time when it comes to Vray. Doing a straight HDRI lighting of that scene would be done just as fast (if not faster), plus the light (and reflections) could bounce around. AO, and RO are used by Renderman people that don’t have the luxury of fast raytracing. Out of curiousitym why not render your scene with the HDRI in the Envionement and relfection slot, and tell me what happens in terms of rendering times.
BTW… if you want controls over the individual elements in your compositor, the G-buffer stuff in Vray is REALLY powerful…
I wouldn’t use it for an entire scene. Just some objects that frankly dont need perfect glossy reflections but need to mask out innerreflections. You may be right, but Im going to cross my fingers anyways.
I suppose it would only be useful in very specific situations, since most likely alot of objects you could get away with just using a blurred reflection map, probably could get away without using RO anyways.