Ambient Occlusion? Can someone please break this down into very simple terms for someone simple like myself? From the name I’m guessing that its something which prevents ambient lighting (GI) to effect surrounding areas.
Here is a how to.. hope it helps
yeah that’s pretty much it, generaly it is a black and white map that carries the ambient shadow information.
nice avatar btw ![]()
Thanks guys. I ask cause I saw a link to an ambient exclusion script on Torgeir’s site.