# An assortment of OSL shaders for your perusal

**URL:** <https://forums.chaos.com/t/an-assortment-of-osl-shaders-for-your-perusal/58619>\
**Category:** General\
**Tags:** fresnel, osl\
**Created:** [May 23, 2016, 5:14pm UTC](https://forums.chaos.com/t/an-assortment-of-osl-shaders-for-your-perusal/58619 "2016-05-23T17:14:40Z")\
**Posts on this page:** 1\
**Showing post:** 121

<div class="post-metadata">

**Author:** ![sharktacos](https://avatars.discourse-cdn.com/v4/letter/s/f0a364/32.png) [@sharktacos](https://forums.chaos.com/u/sharktacos)\
**Post date:** [August 31, 2016, 1:50pm UTC](https://forums.chaos.com/t/an-assortment-of-osl-shaders-for-your-perusal/58619/121 "2016-08-31T13:50:38Z")

</div>

> [@Elder Scrolls Trailer from Blur](https://forums.chaos.com/t/elder-scrolls-trailer-from-blur/43954/23):
>
> You do the Fresnel term math (hopefully matching that of the microfacet\_ggx) and figure out the reflection weight.

Right. The burning question then is: What would the code be for that?

---

_[View the full topic](https://forums.chaos.com/t/an-assortment-of-osl-shaders-for-your-perusal/58619)._
