An interior as well...

Heeey, allready my second img post… Tell me what you think.

very sweet work

CONGRATULATIONS

CONGRATULATIONS

The contrast and lighting are great

for the cleaning of GI maybe need a little higher parameters

Could u share the settings (light and render parameters) to understand more of your work?

but I like very much

bye

Great work … Nice floor texture, where did you get it from ?
Just needs higher settings

Thank for your comments!

Yeah, I had a tight deadline, so the settings were not that high.

Natty: I think it’s a floormap I made myself… Can’t remember though, it’s been a while.

Regarding settings, I think it a sun with multiplier of 7 and a skylight on 5. Exponential colormapping around 3/0.9. Otherwise nothing special, as I remember it.

Here’s another one from the project:

Wow :shock: nice stuff :wink:

Cheers!

I don’t like them as much as your exteriors. It looks like they are sharped up in postprocessing, because I see some sort of black and white halo’s around your objects. This makes it look like they’re pasted into the image. Overall lighting seems to be good though…

Gijs

Whaooo!!!
great rendering, cool lighting.
Just need a more fine IRmap.
your leather material , on the first one is simply “realistic”.
can you show us your light setup, placement, size, color..etc..
thanx

Congrats.

Very nice work Thomas..

Fortsæt du bare :stuck_out_tongue:

/Thomas

Thanks for your comments, guys!

They are very post processed! Actually I tried to give them a slight sketchy look in PS. Note the little line around objects… It looks real good in print.

I’ll see if I can post some more about the setup and material. I have a deadline real soon, so it might be e few days :o =

I think change the floor color a bit, little bit more towards red or something, because this color makes a little sad feeling I think

About your parameters

is this 7 the multiplier of sun (direct light) and 5 skylight or 0.7 and 0.5 for sky?

they seem high values

congratulations again for the last image and I agree on the floor it looks too much cheap for this interior maybe a dark essence of wood could give better and important results!!

But anyway is only my opinion

bye

You’re right, the color of the floor changed a lot in post - definately not for the better.

It a mulitiplier of 7.0 and 5.0…

pengo- if you use high values for lights, and then set exponential color mapping to values around 1-3, the lighting is balanced again. Result is the same as using low multipliers for lights and then use high multiplier for dark value in exp color mapping to lighten up the interior.

I also think it’s very clear that there’s post processing, but apart from those black lines I like it! Almost every render is better in post than straight out of max imo.

Hey guys! Here’s some more from the same project:





the man and woman holding each other in the last show are far too bright on the back to be casting a shadow like that. looks like you should just darken their backs a bit in order to get them to fit in better.

You’re right, Psy. Well, you know, RPC sheit! Can’t live with them, can’t live without 'em. Actually we just bought some more non-RPC people, and they’re great, just not for animation. :frowning:

:smile:
hi, very nice renders, i only want to know witch type of shadow you use for the amchairs.

great renders man!

very nice