I’m doing everything I can, but I can’t seem to make it right. I may have been staring at these far too long but I simply don’t like them. Maybe it’s the colors, maybe it’s the architecture, or it may simply be my skills, but something is wrong here. The client demanded certain things to be unrealistic, mainly the exposure of the background and how some of the interior lights are to be read.
I had a similar problem to what you are experiancing recently. You work so long on a project that you become numb to it and stop being able to see the wood for the trees.
Personally I would begin by desaturating your materials a tad. I would then look at the colour of your lights in your scene and desaturate that a little also. The images currently have a very orange cast to them. I would also take a look at the grey floor in the first image, I think it might need a few more subdivs.
If you are struggling really hard to get the look you want then strangly one of the best things I can suggest is to delete your current lighting setup and start over - maybe try something new like max spots with a inverse decay or small vray lights or photometrics, either or really, have a play around and see what you come up with.
I’m mainly using photometrics for the wall washers with particular patterns, and some photometric -spotlights with gradient projections. These images have gone a long way, and this is the only revision which the client likes.
So you think it’s mainly the lighting issue? Unfortunately i won’t have time to experiment with the lighting because of the upcoming deadline, now i need to make some changes and get the finals done.
I’m definitely going to experiment with these afterwards.
i think the images need a different colour mapping and less GI bounce, the images look to me as if you have too much light being forced into the space, the second image shows this the most. so my advise would be to change your colour mapping to Reinhard, burn value of 0.22 and decress your ceiling lighting to a more natural amont. You have some big windows in the renders and you need to use them to your advantage.
looks good to me but i agree to a certain extent that maybe there is too much light in the scenes which is making them look a bit flat. You really need the shadow areas for contrast.
I think id actually be happy if i did work like this though
I figured out as much. These are the same clients that wanted exterior wallwashers turned on in broad daylight, on the facade that is directly hit by sunlight…
They wanted everything to be bright and to read well.
How do you like the compositions? I had trouble framing the staircase shot, the one that you’re looking at now is a result of tons of trials… and errors. I’m still not sure if the other two are good enough, i think it still lacks some dynamic.
Top two images look to saturated. There is also quite a bit of color bleed do to the over saturation. On your render tab under the indirect illumination tab there is a counter where you can lower the levels of the saturation for your render. Try .8 that should help. I think the third image looks good as well as your final post.