Anima 6.2.0 does not work in backburner and render job does not start. Chaos Vantage has high reflectivity on characters.

Hi Chaos Team.
Anima fails to render properly on backburner network rendering. When my project is queued in Backburner with the Anima 3ds Max scene xrefed, it does not render at all. I have also tried sending the Anima scene and xref’ing other files like the cameras and that doesn’t work. When I open the render to inspect what’s happening, it launches multiple 3ds Max render sessions that quickly max out the available RAM. The render nodes each have between 128 GB and 256 GB of RAM. I also tried changing the purchases path to UNC and even that didn’t work. By the way I think your support page is not working.

I also have a problem when I link in to Chaos Vantage the characters look highly reflective

Here’s the project structure:

00UTPrimeArchVizAni02 – Main file compiling all XRefs

01UTContext.max – Context file

01UTArchSiteModel.max – Architectural site and vegetation

02UTBuilding.max – Architectural building

03UTCrass.max – Grass

04UTCAnima.max – Problem file containing the Anima scene

10UTCameraSun.max – Sunlight and animated cameras

Technical details:

Resolution: 1920×1080

Frames: 4200 (rendering every 4th frame)

Renderer: Corona Render 13 HF1

Software: 3ds Max 2024.2.1

Anima version: 6.2.0

OS: Windows 11

Workstation CPU: AMD Ryzen Threadripper 3990X, 64 cores, 2.90 GHz

RAM: 256 GB (usable: 256 GB)
My Machine is Windows 10 Enterprise

Render servers: Windows 10 Enterprise and Win11

Hello mccarthy_visualization,

About the backburner issue, please refer to the answers already provided about the same issue you posted in this other thread.

About the reflective materials when using Anima assets with Corona and Vantage, it is a known issue that has been already reported to the Corona team. For further details please contact them either directly through the Chaos Help center or by posting this same issue in the Corona forum.