Hi, does anybody face the same issue?
Anima scenes with cars do not give you an option to apply materials while importing to 3ds max through anima importer.
If scene contains anima cars only, pop up windows for material selection does not appear at all. Cars then load with standard legacy material.
If you import anima project with both, cars and people, the material pop up window will appear. but no matter what material type you choose (corona or vray), it will only apply material to people but not to cars, cars still come with legacy shaders.
Cheers
Hi @inkettle
The has been a few other issues having a similar issue. When analyzing the problem, the root cause was related to a custom setup they had in their 3dsMax environment, to customize the management and location of all the Max Scripts they were using in their $scripts pipeline.
Are you also using that in your studio? If so, please, make sure to copy the “scripts\aXYZ” folder from the root 3dsMax path to the path you have set up in your $scripts pipeline. That should solve the issue.