Anima use standard bitmap instead VrayBitmap

Hi, it seems that the anima is using a standard bitmap instead of VrayBitmap to load textures and thus SharpIsotropic filtering is not applied. All textures are quite blurry :frowning:

Hi @pavel_kova1

Thanks for requesting this, I also think this would be a nice improvement.

I will forward your request to the Dev team for their consideration.