Keyframed C4D Shader like the FallOf gradient are not updated during animation, instead the initial status of the shader is rendered across the whole animation.
See the uploaded file: 1507712764_corona-animated-gradient.c4d
System: Win10
Full-speed non-debug version
Build timestamp: Oct 9 2017 16:59:42
Version: B1 daily Oct 9 2017 (core 1.7 DailyBuild Sep 29 2017)
Cinema version: CINEMA 4D Studio R19.024 S
Plugin status: initialized successfully
yes, it is handled in the view-port correctly, but when rendering an animation, only the initial state is used for the whole animation and not updated per frame.
I didn’t mean C4D will handle it for us in the viewport. What I meant is that C4D actually prepares the objects and materials for the renderer to render each frame. So either this preparation in C4D is wrong or we are doing something wrong