animated focal length fail in batch - physCamera

Hi Guys,

I have a focal length change animated in a shot. I am using the physical camera.

Renders are fine when testing single frames, but in batch mode the camera focal length does not animate, resulting in wrong framing/staging. I have tried to port this animation to a vray FOV override attribute instead, but no joy and also directly to the physical camera, but I still get the same error.

I should note that testing this with plain old maya camera works fine, so it seems the info is not being passed to the physical camera correctly. A cursory glance at an output .vrscene seems to confirm this.

Is this a known bug? If so, is there a workaround? If not I will try and replicate in a simple scene and send it through :slight_smile:

Thanks

Chris

OK, nevermind, just grabbed a stable nightly, and found this in the release notes;

The physical camera FOV is not animated correctly in batch mode when the “Specify FOV” option is “From Maya camera” - resolved.

So I will use that :)!

gotta love Chaos support!