Having an issue where using an animated focal length for depth of field (keyframed in the render globals, not the camera) is producing strange results when rendered via standalone.
Basically we are getting intermittent frames where the whole frame is out of focus.
I tried baking the keyframes on every frame but had the same result.
A workaround seems to be to use the physical camera. A bit of a pain to convert all the numbers etc, but at least it works.
It would be great if you could just use the standard maya camera though without having to create all those attributes, convert your film back from inches to mm, copy and paste the field of view, etc, etc.
I’d argue that the physical camera works MUCH better, especially when it comes to matching motion blur on anamorphic plates.
But I see the value in Vray adapting the camera in the default Maya state (especially for quick scenes).
is the for the 2.0 beta? build 140300 (which we’re using in production) works fine…just finished a job with in camera DOF. (no physical camera just anim camera panel)
In general, when not using the physical camera, the focus distance is specified either in the DOF section of the Render Settings dialog, or from the camera aim object if “Get focus distance from camera” is enabled.