Animated rig with VrayFur doesn't work

Hello,
I have an animated rig in 3dsmax and have attached VrayFur to it, but the VrayFur does not move with the rig, I have also tried in Vray GPU and it does not work.

However, it does work in Vray CPU and also in 3dsMax viewport it is correct as you scrub the timeline. I have read the documentation and there are no notes about it not working in Vray GPU when on animated rigs etc

I have also checked ‘Enable Object Render state’ in Vantage settings in 3dsmax and I am using LiveLink to scrub through the animation.

Am I missing an additional setting or is this an oversight on GPU/Vantage side as I cannot see anything documented anywhere?

Thanks

EDIT: It does work on a simple sphere with fur which has a basic animation.

Hi, thanks for posting. There is a similar issue discussed here​ with a possible workaround (I haven’t tested it). Let me investigate the issue a bit and I will get back to you.

The issue is reported as a bug with tracking number VGPU-6573. For now we can not give any estimate but we will notify you when the fix is done.

Thanks for the link - I will try that.

Its a problem for both VrayGPU and Vantage, Vray CPU works fine