Animating unrolling geometry

Hi guys

I’m doing a little animation here and I’m looking into “unrolling” geometry into place.

Here is a little example of what I mean :
https://dl.dropboxusercontent.com/u/368267/Unrolling.avi

This is done by animating a path deform, it’s not too complicated but the process is a bit long, specially with a lot of geometry.
My main concern is that the uv doesn’t stick really well, so I’m asking out loud if anyone has a better idea/way to achieve this result.

Thanks

Stan

Ah - what you might need to do is use a normalize spline modifier on the spline you’re using for the path, sometimes any adaptive interpolation on the spline can make it change as it’s length or form changes and cause the issues you’re seeing.