Animation and interpolated reflections...

I’ve see that with non glossy interpolated reflections VRay always compute a new irradiance map for each frame, also if I use a precalculated map (and sure I check ‘From file’ in Advanced parameters).
Is there a way to bypass this?
Thank-you all!

If you have somewhere in the scene a Vray material with interplolations options checked, you will see allways the interpolation passes…

Gonçalo