We’re facing some problems rendering animation with corona when using displacement.
For some unknown reason, the displacement map is flickering.
Not as a noise pattern but as it was shifting towards the frames.
Does anyone know has any idea of what we are doing wrong?
We try to disable the 2.5D displacement (which it was giving the same error) but nothing has changed.
Ya it is hard to tell from that video because your render looks very low res and aliased.
But my first guess would be that the pixel size is not small enough for the displacement. With that small camera move Corona is having a hard time knowing how to displace
each pixel per frame. I can see you have changed it from screen to world size for displacement. Have you tried lowering the size more? It would also be helpful to show the map you are using for this. But I have had the same problem when the camera moves slow like this, and Corona can’t figure out where to displace per frame based on the pixel size settings.
I hope you can figure out what is up and let us know.
I have to agree with @DaveMahi, I was doing some tests with an animated displacement texture and encountered the same issues you did. After increasing the resolution, the issue disappeared.