Hello Everyone,
I use 3dsmax with corona and i’ve been working on a interior animation for the past 2 weeks but when i finally finished and switched the UHD Cache render settings to “Flicker free” i noticed that everything looked much more darker then with the “still frame” render present.
Is this possible or am i doing something wrong? i attached 2 images to better understand.
Hello! Thx for the reply, i’m using 3dsmax 2019 with corona Version 4 . I did’nt change anything in the scene befor switching to render flicker free nor any settings in the performace tab, everything is set by default yet when i change the preset all the lighting seems to change.
The Uhd Cache is set on calculate from scratch
I am not really sure, however if you don’t use the “flicker free” preset, the animation may end up flickering, which means that each frame has different brightness. That’s probably what we are observing here.
How drastic the difference is depends on multiple things, like the lighting and number of reflective surfaces.
thank’S to everyone, i really have no idea what is happening but it’s very strange at this point and yes, it happens only when i change between the two presets the first image i uploaded is with the still image preset and the second with the flicker free.
maybe i’ll try and use the still image preset but saving only one UHD cache and using it for all frames
This would mean that the dark is the more correct version, if that’s what full path tracing does - the “speed up” for still frame is a less accurate UHD Cache, so it’s brighter than Path Tracing, or than the more accurate Flicker Free. Usually the difference is not very significant, but something about the scene here means that it is quite a difference - but it’s the “Still Frame” version that is “incorrect” by virtue of being simpler and less accurate.