I am currently trying to render simple animation in Cinema/Corona and have some questions for you.
For example, I want to point a camera frontally at a building facade and move this facade from left to right frontally.
Would be great if you can help me with this.
animation as MOV / MP4 file versus Image Sequenze as PNG/TIF
I have read that it is better to render image sequences, because in case of a crash the render time is not completely lost. How do you see this? Do you render the stills as PNG or TIF? How many bits?
when I render image sequences, is there a way to also export the Corona multipasses so that I can later work with masks in Davinvi Resolve for example?
Be sure to check C4D tutorials for understanding animation in C4D itself. For Corona, an animation is much the same as a still, and most things animation-related happen in the host software.
Sequence of stills, always. Not just crashes and power cuts but also if you get to the end and find the video compression is too high (artifacts) or too low (file size too large), you have to render again from the beginning if you used an animated file format, but you just re-encode in your video editor if you used a sequence of stills. So lots of benefits from stills, zero benefits from rendering to animation format.
Yes, this works same as saving stills, so long as you set save multipasses.
Shutter speed no difference to render time, DOF raises render time vs. no DOF, and stronger DOF raises render time. Same as stills.
All tips on shortening render time are same as for stills.
Since there are no settings that are different for Corona other than UHD Cache, there are no animation specific tutorials Again it’s “the same as for stills” (as animations are just a series of still images played very fast, whether you render to image sequence or animation file format)
Thank you very much for your quick reply! Regarding the UHD cache, am I correct that I should use it more when rendering indoor scenes? Or would you also use it for outdoor animations?
Much the same rule and guideline as for stills there - if there’s more than about 20% bounced light (not a hard and fast number, just a guesstimate), go for the cache. E.g. you might be rendering a narrow pathway between two tall buildings; it’s outdoors, but most of the light in there will be bounced rather than direct (unless the sun is shining straight in there ).
Tom said it best and I completely echo everything he said. I would however like to add one thing and that is to always switch the UHD cache to animation mode (Render settings → Secondary GI:UHD Cache->Preset). It might save you some funky lighting errors that could otherwise pop up.