This was done as a little test to improve my rendering skills for animation. The footage was filmed with a Canon 5D Mark III using a 120cm camera slider mounted to a tripod. The shots were then stabilized in AfterEffects and tracked in Syntheyes to acquire the camera movement. Scene was lit with a corresponding HDR shot on set. Rendering in V-Ray for 3dsMax with slight depth of field and motion blur. Rendertime about 20 minutes per frame.
Writing about the CG integration I can say that the lighting is OK… the 2 main aspect to improve, in my POV, is the gound reflection of the car and the accuracy of tracked cam movements because sometimes I can say some “car sliding”…like a mismatch from real cam movements to CG cam.
The car is really good as model and shading.
Yeah the car material looks good, but you didnt even try to add reflections and the track is all over the place.
Dont stabilize before tracking.
Very nice. Looks extremely photoreal!
Love it!!! The car is almost too perfect to look real…I would add some little dirt, or dust, or smth…is looks perfect, and there is no such perfect thing in real life!
Very nice! At first glance, I would have thought it was real, however, the lack of ground reflection is a giveaway.,
wow, awesome! slap on a lut file now and your golden
I don’t know how one would do this, but the lights reflections on the floor should be blocked by the car when the light is behind it.