animation prepass problem

I see that “Use camera path” option for the Irradiance map engine is enabled, which is not recommended when you are using Animation prepass/rendering mode.

:face_with_spiral_eyes:

I just stumbled upon this and it looks like I finally know what I did wrong following all those tutorials, that told me to “use camera path”…

Can´t wait for the enxt project where I need GI to test this out…:wink: