I’m using Anisotropic rotation and here is the render’s result (Annoying line):
Here is the anisotropic rotation map (No Filter):
Here is the shader diffuse map (Pyramidal Filter ) :
Here is the shader setup :
My render setup are Adaptive DMC 1/100 - ctrl tresh : 0,005 and AA filter Quadratic.
With Pyramidal filter or Summed area into aniso rot. map… no difference… even worse !
Same problem with VrayBmpFilter, but the line is smaller.
The problem is due to bitmap interpolation (or something close) RGB value from 255 to 0 are not correct, I try with 16Bits and 32 bits and no difference…
From 4K aniso rot. map to 10K same problem !!!
But I haven’t got a problem with max circular ramp… (Mathematical ramp, no bitmap)
Please help !!!
I know… my english s**ks… I hope I’m precise enough !!!
Best regards…
Edit :
Here you can find a simple scene with the problem…
How did you create those maps? If you zoom in close, you will see there is a 1-pixel wide vertical grey line between the black and white portions of the radial gradient. This line is causing your problems. The transition should be from pure black to pure white without medium levels.