Anisotropy bug V.1.05.02

When I add a reflection layer and set glossiness below zero the anisotropy settings remains greyed-out until I switch shader type from from Blinn to Phong and then back again to Blinn! Anyone else seeing this behaviour or reported it yet?

Jackson

Re: Anisotropy bug V.1.05.02

I’ve noticed that if Glossiness is set to 1 and you type in a new value instead of using the spinners the Subdivs, Shader, Anistopy and rotation control remains disabled. Reported that earlier.

Re: Anisotropy bug V.1.05.02

Sounds like the same bug, thanks Thom.

Re: Anisotropy bug V.1.05.02

Its just a little UI bug that’s probably due to updating the UI framework that we use…We’ve seen it here, but there’d have to a major lull in stuff to do for that to really get attention…Since we’ve got a cruiseliner full of bigger fish to fry this will probably stick around if it can’t get resolved during the UI workaround. Sorry but that’s the reality of it ;D