From 0 → +1, usually, the anisotropic orientation is vertical and. from 0 → -1, is horizontal.
So, in my opinion, black should be horizontal and white vertical. And, it’s so.
But, from RGB [0,0,0] until RGB [64,64,64] nothing change!!! And, from [0,0,0] until [64,64,64] the anisotropy is perfectly horizontal O_O
Also, we have different noise quality in the preview at [64,64,64]
Good point. I am not exactly sure how the colors are interpreted here, but you can also try using CoronaColor with pure white set, and then changing the “Output multiplier” value.