nikand
October 6, 2015, 8:44am
1
Hi
Anisotropy on GPU is a new feature of Vray 3.2. Somehow this doesn’t work for me. I have duplicated your material settings from the official 3.2 video
https://www.youtube.com/watch?v=d\_fuhYzxZNc .
Works fine on cpu though. Is it a known bug or am I missing something?
vlado
October 6, 2015, 10:33am
2
It works fine over here. If you have a scene where it doesn’t, can you send to support@chaosgroup.com so that the support guys can look into it?
Best regards,
Vlado
nikand
October 6, 2015, 3:47pm
3
hmm tried it on different scenes with no luck with Blinn material. I will send a simpified scene to you.
nikand
October 7, 2015, 11:48am
4
Found the bug. Anisotrophy doesn’t work when its part of a multisub material
vlado
October 7, 2015, 12:01pm
5
Oh, good catch - will fix it.
Best regards,
Vlado
Just to add up - it’s not working only if using “Map Channel” mode for the anisotropy, local axis mode is fine.
nikand
October 7, 2015, 12:28pm
7
Nice..that worked Peter.
Vlado there is also a strange line from the Gradient Ramp with GPU. Compare cpu and gpu versions from this thread.
http://forums.chaosgroup.com/showthread.php?84737-bad-smoothing-in-RT-cpu-and-GPU-Surface-is-facetted&p=667368#post667368