Hello again,
Just checked on the v11, the UVW channel override for anisotropy orientation also isn’t working, I don’t know if it was already been reported.
Hello again,
Just checked on the v11, the UVW channel override for anisotropy orientation also isn’t working, I don’t know if it was already been reported.
Hi there, are you able to share an example case for us?
Hi Bengamin,
I’ve recorded the process:
You see in the video that only the first channel works, others gives the same result as Local Axis anisotropy.
What I find weird is that even when changing the Texture Tag location to make another UVW Tag “active” in a typical C4D fashion, the material still use the first UVW Tag. So in a certain way it works, but not as it should.
Hi,
I’ve just checked, it doesn’t work in v14.1.0
C4D 2025.3.3
Corona 14.1.0 ( Dec 9 2025 build )