gagui
1
I have a simple plataform with a vraymtl 50% gray and a displacement modifier with a tile map.
I get this splochy image. I’ve tried with 2d and 3d displacement.
Only is fixed whe i turn off the “use irradiance map” option of the material, but this slowdown the render a lot.
What can i do to fix this?
Hi gagui,
It could be to do with this:
http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=32949
Is your platform is made by adding an extrude modifier to a closed spline? If it is you could try changing your capping from morph to grid.
Dan
gagui
3
The problem seems to be the “check sample visibility” option in the irr map rollout. If i uncheck this the problem disapear.