Is it possible to spawn particles from an instanced shape particle surface?
I’ve tried the mesher technique but it leads to system meltdown! I think pflow changes the meshID of the particles randomly such that the mesher object crashes max.
I would expect I just need to write some sort of pflow script to spawn particles across the surface of a particular particle.
yeah it’s nasty - you’ve gotta apply the motion to scene objects (bobo has a tut on scriptspot) and then emit from those - mesher will do a cyclical loop and cause hideous probs. Thinking particles is better in this regard.
So do you mean this one ? “Snapshot As Mesh Utility” or " Particle Motion Transfer to Scene Objects"
The problem with snapshotting the mesh out is that I only want to emit on one frame per particle… ie at particle age 25.
A real shame the mesher doesnt work in this instance as it does seem to be the tool for the job… I wonder whetther autodesk will ever develop a fix for the bug?.. :roll: