hey folks,
our studio has recently upgraded to 1.5 and i am now interested in learning a bit more about the benefits of using the vray sun / sky feature. i have read the vray online documentation, which covers the basic parameters, but it doesn’t really provide any convincing reasons to USE these features. i have been using vray lights and hdri maps to generate pretty realistic daylighting scenarios up till now.
my biggest question is what are people using for environment reflection / refraction? i understand that the sun / sky / physical camera system produces realistic lighting results, but what about generating a realistic background environment? and what if you wanted to produce the lighting effect of a partly cloudy day? it seems to me that with a good hdri library you would actually have better control over the environmental parameters.
i was also wondering what type of color mapping would be most appropriate if you are rendering with a physical camera? shouldn’t the camera settings override any other exposure control? and what if you want to do test renders from a perspective viewport, not through a physical camera? is there anyway to prevent the massive over exposure?
what about mixing hdri environment maps with vray sun? is this why there is now a “render” multiplier, since you have to crank it so high to have any effect when using a physical camera?
i’m sure a lot of these questions have already been asked, and i’m just showing up late. if anyone could point me to some informative threads, that would be much appreciated. thanks!