Hi all,
I can’t figure out where this flicker is coming from.
I tried with IRR-LC and BF-LC.
I get the same flicker, only on the chair an painting, seemingly.
Hi all,
I can’t figure out where this flicker is coming from.
I tried with IRR-LC and BF-LC.
I get the same flicker, only on the chair an painting, seemingly.
what shader you have on them? no interpolated glossy or anything like that?
No. In fact, they don’t have reflection at all. They have a simple vraymaterial.
They had a bump map but tried without it and get the same flicker…
Are you using a saved light cache? If not, try that, or alternatively try turning on the “use camera path” option of the light cache.
Best regards,
Vlado
I was using a saved LC when using Irradiance map. Should I tick “use camera path” if I calculate the map with “fly-through”?
No, there’s no need. In that case it would be best if we can take a look at the scene; you can send it support@chaosgroup.com
Best regards,
Vlado
Thanks.
I increased AA samples to 100 and noise threshold to 0.003 and it fixed it pretty good.
It was probably the HDRI without enough subdivs. I don’t know…