Anyone have a better fix for fire?

Indoor fireplaces are one thing. But I’m struggling to create a desirable fire texture in open space. Mostly in fire pit. Being in the landscape industry, this and fire bowls are in almost every render I do, but I have not been able to create something I’m happy with. Especially in bird’s eye views.

Right now, I bring in a cutout texture, set it to self illuminating, and play with the setting a bit. At certain angle you can still see the “ghost” of the cutout and overall just doesn’t look convincing. And then it really is at a loss the moment you raise the angle of the camera.

I’m attaching some quick renderings of a back patio below. Any suggestions on a better solution? TIA

I find having a bunch of smaller flame elements and then scattering them along a thin path makes for a somewhat better result. Think of it almost like a grass scatter instead of a plane. It still doesnt work at every angle, but its a little better.

Thanks for the advice! Are you using these as a “face me” component? Or just setting a random rotation with the Skatter tool?

I havent used the face me, but that might be worth trying!

I have been trying to do the same for months. I can do a fireplace flame easily, but I wanted the effect of an open flame for a firepit. I’ll try this method. Thanks for asking this question Landshaper and the reaction Ted.Vitale!!

I would not use Face me as then they will all be facing the same direction.

If you have mirrored objects and they are all visually different element and scaled differently it works. But I like your example. Very nice look.