Anyone knows how to make procedural clouds?

Besicly, not using after burn or aura…is there a way to make decent clouds with procedurals?
I read that on the day after tomorrow they mapped a lot of the clouds as displacement with some after burn…so if anyone has any ideas please share :wink: here is what i got :

thanks

Dreamscape was pretty good at this, all I have used for this sort of effect.

Looks really cool except for the large flat dark areas that kinda ring the nice details.

--Jon

yep…max procedurals all tho cool, are still limited…unlike maya’s…
sucks..

We use this at work…

http://www.popsci.com/popsci/science/article/0,20967,1027739,00.html

I know it is cruel… it may be on of the best procedural volumetric rendering engine around (which is why alan won an oscar for it), but it is not available to the public.

yup…pretty cruel… :smile:

hyper voxels is not procedurals…and they only exist for lightwave (as far as i know)…is it possible to buy this ?

It is not Hyper Voxels… It is something else, and it is proprietary. It is officially called Storm, and it only works inside Houdini. It is procedural… and it is not for sale… sorry. But you will be able to see some really cool clouds in the upcoming movie called Stealth.

i see…thanks. does storm have a website?

no… but you can see examples of it in movies… think the water horses from LOTR, the twisters and white water from Day After Tomorrow, the Avalanche in triple X, etc… it actually can do a lot more then that, but those are just obvious hero things it was used on…

right, so there is no way we could get this?

lol…maybe if you ask a fifth time they’ll say yes. Im sorry, but he said its proprietary and not for sale… Pretty please with sugar on top aint gonna help.

yeah… sorry.. that was why I used the word “cruel” a few posts back… which it is. It is not helpful to you at all. So I’m really just waisting everyones time. Sorry everyone.

well percy its like this:
Question - can one make clouds in 3ds max?
Answer - Well it can be done in other software which you cant get or use
so whats the point of answering?
i know that not only storm, but lightwave, maya and probably xsi have somesort of eather hyper voxels, or fluid dynamics.
My original question was and still is “Can you make procedural clouds in 3ds max”

hehe point taken. thats why i agreed it was cruel for him to dangle something that cant be had…but i understand now where you were coming from.

BTW: Aura is voxel based, but I guess it doesn’t really have support for clouds yet.

does anyone know how blizzard made these clouds in this trailer? i mean this was done back in 1999, when fluid dynamics didnt exist as they are today.
http://ftp.blizzard.com/pub/war3/demos/War3\_1999\_ECTS\_Trailer.zip
Check out this trailer and see what i mean.
I remember a while back there was a cloud plugin that would do decent volumetric clouds…but it was so long ago i dont remember its name.

are you referring to ultrashock?

YES!
thats what it was called! thanks

not directly procedural.. but a nice read on clouds nonetheless..