For the first time, since I play with that friend of mine, named MAX… i see this…
The spline is set to Corner/Corner… while dragging to the next point, the mouse line makes these weird curves… After closing the spline it is all OK… straight corners… no probs… but.
I’ve gotten that from max consistently if I zoom in too far or the scene is too far away from origin, leading me to believe it has something to do with accuracy issues, although I still don’t understand why it’s so hard to just draw a straight line.
Yup, too far from origin. All kinds of wicked stuff happens, if you dare to venture far enough. Versions come and go, and still no sign of a double precision environment… shame, shame…
ive never seen it, but i have experienced similar thing; when zoomed way in, the camera movement is no longer smooth, rather its jerky. Sort of like your spline.
In max the numeric truncation is set to be fairly high, and i think thats the reason for such things to happen.